Spiritfarer is an indie adventure game developed by Thunder Lotus Games. During your journey, you need to fulfill a lot of requests from the spirits that are on your boat. After completing all of their requests, they will be ready to leave for the Everdoor.
- Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally.
- Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas.
Play as Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. A unique, endlessly varied adventure! Farm, mine, fish, harvest, cook, and craft your way across mystical seas.
One such request will be from the spirit Stanley who will request for Fakinhage, below you will find how to complete that request and where to find Ash Log/ Plank.
Spiritfarer Fakinhage
While embarking on the journey you will find a spirit called Stanley who will request you to get some Fakinhage. In the beginning, we couldn't understand what he meant but later go to know you just have to give him a simple white egg. Stanley will drop some hints if you talk to him after getting the request. He calls the eggs Fakinehage and learned the word from his mother because of her accent who use to cook omelets for breakfast.
You can collect these eggs from the chicken coop, but to build a chicken coop you need to have Ash Plank, Wool Fabric & Copper Ingot. The hardest resource to collect is the Ash Plank which can only be gathered once you unlock the rock breaker upgrade from Albert Shipyard. To unlock chicken coop blueprint, you need to upgrade your blueprint table to level Expert level.
Spiritfarer Ash Log/ Plank
Spiritfarer
Once you upgrade your ship to break the rocks, you need to go past the rock barrier and you will find a lot of islands with Ash Trees. The few islands where you can get the Ash trees are Sunspring Square (X= 151, Y= -109) and Ambertown park (X= 216, Y -72).
Make sure you have to rock barrier upgrade else you won't be able to find Ash logs. The Ash logs can be used in the Sawmill to get the Ash Planks. The Ash Wood can be difficult to work within the Sawmill to get the Planks.
Spiritfarer | |
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Developer(s) | Thunder Lotus Games |
Publisher(s) | Thunder Lotus Games |
Platform(s) | |
Release | August 18, 2020 |
Genre(s) | Management simulation, action platformer |
Mode(s) | Single-player, multiplayer |
Spiritfarer is an indie management sim and sandboxaction game developed and published by Canadian studio Thunder Lotus Games and released for Microsoft Windows, macOS, Linux, PlayStation 4, Nintendo Switch, Xbox One and Stadia on August 18, 2020. The main character, Stella, becomes a 'Spiritfarer' whose job is to ferry spirits of the deceased to the afterlife. It received generally positive reviews from critics, praising its slow-paced gameplay, detailed animation, orchestral musical score and unique themes.
Plot[edit]
The player takes the role of Stella, accompanied by her pet cat Daffodil, who takes over from the mythological Charon as the new Spiritfarer, a ferrymaster who must sail the sea to find spirits and granting their last wishes and finally take them to the Everdoor, a gateway to the afterlife.[1][2]
Reception[edit]
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Spiritfarer received 'generally favorable reviews' for the PC version, according to review aggregatorMetacritic.[5]
IGN's Tom Marks rated the game 9/10 and gave it the Editor's Choice award, comparing the game to a combination of Animal Crossing and an action platformer. He stated that, while the game 'tackle[s] the heavy topic of death and those left behind in its wake', it is nonetheless 'colorful' and 'feel-good'. He called the campaign 'full of charming characters with somber, touching stories', though stating that 'not all the characters are as impactful as others'. He stated that the backtracking got 'tiresome' and the formula of the game became predictable, with mundane tasks becoming 'repetitive fast' if the player attempted to optimize their efficiency, but that the game forcing beloved characters to leave was emotionally affecting.[1]
Rachel Watts of PC Gamer rated the game 85/100, saying that it is a 'wholesome life-sim' that 'deals with the topic of death and compassion with masterful balance'. However, she criticized the 'purposeful vagueness' about the nature of the afterlife and its inhabitants as 'muddl[ing] the clarity of the characters' intentions'.[3] Eric Van Allen of USGamer rated the game 4/5, saying its writing is 'warm, funny and charming', and the game is 'best enjoyed in small pieces'.[2]
See also[edit]
IGN's Tom Marks rated the game 9/10 and gave it the Editor's Choice award, comparing the game to a combination of Animal Crossing and an action platformer. He stated that, while the game 'tackle[s] the heavy topic of death and those left behind in its wake', it is nonetheless 'colorful' and 'feel-good'. He called the campaign 'full of charming characters with somber, touching stories', though stating that 'not all the characters are as impactful as others'. He stated that the backtracking got 'tiresome' and the formula of the game became predictable, with mundane tasks becoming 'repetitive fast' if the player attempted to optimize their efficiency, but that the game forcing beloved characters to leave was emotionally affecting.[1]
Rachel Watts of PC Gamer rated the game 85/100, saying that it is a 'wholesome life-sim' that 'deals with the topic of death and compassion with masterful balance'. However, she criticized the 'purposeful vagueness' about the nature of the afterlife and its inhabitants as 'muddl[ing] the clarity of the characters' intentions'.[3] Eric Van Allen of USGamer rated the game 4/5, saying its writing is 'warm, funny and charming', and the game is 'best enjoyed in small pieces'.[2]
See also[edit]
References[edit]
- ^ abcSpiritfarer Review - IGN, retrieved August 22, 2020
- ^ abcAllen, Eric Van (August 18, 2020). 'Spiritfarer Review: Come Sail Away'. USgamer. Retrieved August 22, 2020.
- ^ abWatts, Rachel (August 18, 2020). 'Spiritfarer review'. PC Gamer. Retrieved August 22, 2020.
- ^'Spiritfarer for Switch Reviews'. Metacritic. Retrieved November 19, 2020.
- ^ ab'Spiritfarer for PC Reviews'. Metacritic. Retrieved October 20, 2020.
- ^'Spiritfarer for PlayStation 4 Reviews'. Metacritic. Retrieved October 20, 2020.