Return to site

Dead Cells: Soundtrack

broken image


Music For Your Headless Self. This is the Dead Cells Ost. There's like songs with guitar, and songs without. Sometimes with other instruments. Like voices, from the past, but now in the future, which is the present. There's sounds from a cat purring too, hidden somewhere. This is the Dead Cells OST. There's like songs with guitar, and songs without. Sometimes with other instruments. Like voices, from the past, but now in the future, which is the present. There's sounds from a cat purring too, hidden somewhere.

The Dead Cells compendium by the players, for the players.

We are currently maintaining 2,155 pages (309 articles).

Please feel free to contribute by creating new articles or expanding existing ones.


Navigation wiki

Gear • Biomes (Map) • Enemies • Bosses • Mutations • Runes • Mechanics
NPCs • Pickups • Objects • Outfits • Boss Stem Cell • Malaise • Curse • Shops • Upgrades
Challenge Rift • Daily Run • Lore • Stats • Modifiers • Status Effects • Achievements • Alpha Branch


Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers. To beat the game you'll have to master 2D souls-like like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Dead Cells Music

Read more..
About
Joining in
Cells
To write a new article, just enter the article title in the box below or in the search box at the top of the page.

Dead Cells Full Soundtrack

  • Adding content
    • If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
    • An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.



Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
The Dead Cells compendium by the players, for the players.

We are currently maintaining 2,155 pages (309 articles).

Please feel free to contribute by creating new articles or expanding existing ones.



All Navigation

Gear • Biomes (Map) • Enemies • Bosses • Mutations • Runes • Mechanics
NPCs • Pickups • Objects • Outfits • Boss Stem Cell • Malaise • Curse • Shops • Upgrades
Challenge Rift • Daily Run • Lore • Stats • Modifiers • Status Effects • Achievements • Alpha Branch


Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers. To beat the game you'll have to master 2D souls-like like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Read more..


About

Joining in


Dead Cells: Soundtrack


The red strings club download. The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate.

Retrieved from 'https://deadcells.gamepedia.com/Dead_Cells_Wiki?oldid=15010'
The Collector
Details
Location(s)
In his laboratory in passages, between each two biomes.

The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.

  • 1Upgrades

Upgrades[edit | edit source]

There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance. They can all be found at the Tailor.

Health Flask I must be unlocked before anything else. Anything other than general improvements are NOT listed here, as they can be found on their individual pages.

General improvements[edit | edit source]

IconNameDescriptionCell cost RequirementsNotes
Health Flask IUnlocks a health potion that can be used at any time.5Must be unlocked first.Heals 60% of your health over a few seconds. Each use removes 5 Malaise.
Health Flask IIThe health potion can be used 2 times.50Health Flask I
Health Flask IIIThe health potion can be used 3 times.150Health Flask II, unlock 10 items
Health Flask IVThe health potion can be used 4 times.300Health Flask III, unlock 25 items
Gold Reserves IPreserves up to 500 GOLD when you die.5Health Flask I
Gold Reserves IIPreserves up to 1000 GOLD when you die.35Gold Reserves I
Gold Reserves IIIPreserves up to 1500 GOLD when you die.100Gold Reserves II, unlock 8 items
Gold Reserves IVPreserves up to 2000 GOLD when you die.200Gold Reserves III, unlock 15 items
Gold Reserves VPreserves up to 2500 GOLD when you die.400Gold Reserves IV, unlock 30 itemsOnly available after finding its blueprint in the secret maze room in the Ancient Sewers. Requires the Homunculus Rune to get.[1]
Recycling IYou can transform the items you find on the ground or in chests into gold (7% of the sale price)25Health Flask I
Recycling IIYou can transform the items you find on the ground or in chests into gold (15% of the sale price)120Recycling I
Random Melee WeaponThe starting weapon is randomly drawn from those you have unlocked.65Unlock 12 items
Random Starting BowThe starting bow is randomly drawn from those you have unlocked.65Unlock 2 items
Random Starting ShieldThe starting shield is randomly drawn from those you have unlocked.65Unlock 2 items
RestockRefreshes a shop's stocks at a very reasonable price.300Unlock 20 itemsThe player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used.
Specialist's ShowroomUnlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers.150Unlock 20 itemsMakes the Specialist's Shop spawn in Prisoners' Quarters each run, which contains a Hunter's Grenade, a Forgotten Map, and the Golden Outfit blueprint.
Hunter's MirrorUnlocks a mirror near the Scribe that may come in handy during your hunts.150Specialist's ShowroomShows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies.
Merchandise CategoriesThe merchants will offer a wider range of categories.300Unlock 30 itemsFound in the Graveyard. The Architect's key (found randomly in a wall) is needed to get it.

You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.)

Weapon and skill shop categories can be chosen between the 3 colors: Brutality, Tactics, Survival. Basingstoke.

This can be changed in Custom Mode to work as it did prior to v1.9 which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills)

Advanced Forge IYou can increase the quality of an object at the forge twice instead of once.200Gold Reserves IV, unlock 40 itemsOnly accessible after defeating Conjunctivius for the sixth time.
Recycling TubesAllows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills.150Only available after you get its blueprint by defeating the Hand of the King on 1 BSC mode.

Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon).

Dialogue[edit | edit source]

First time meeting the Collector:

  • 'Well, look who it is..'
  • 'I'm the collector, and I'm about the closest thing you'll find to decent company around here.'
  • 'Bring me the CELLS you gather from the others. In exchange, i'll procure a few useful little items for you..'
  • 'Should you stumble upon a BLUEPRINT, bring it to me and I will introduce you to some more.. experimental items.'

Notes[edit | edit source]

  • According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them.
  • The Collector shares a similar leg structure with the Bomber enemy. Whether this is intentional or not is unknown.

References[edit | edit source]

  1. https://gfycat.com/HarshFrigidIsabellinewheatear
Dead cells soundtrack bandcamp
To write a new article, just enter the article title in the box below or in the search box at the top of the page.

Dead Cells Full Soundtrack

  • Adding content
    • If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
    • An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.



Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
The Dead Cells compendium by the players, for the players.

We are currently maintaining 2,155 pages (309 articles).

Please feel free to contribute by creating new articles or expanding existing ones.



All Navigation

Gear • Biomes (Map) • Enemies • Bosses • Mutations • Runes • Mechanics
NPCs • Pickups • Objects • Outfits • Boss Stem Cell • Malaise • Curse • Shops • Upgrades
Challenge Rift • Daily Run • Lore • Stats • Modifiers • Status Effects • Achievements • Alpha Branch


Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers. To beat the game you'll have to master 2D souls-like like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.

Read more..


About

Joining in



The red strings club download. The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy. The professed altruistic corporation Supercontinent Ltd is on the verge of releasing Social Psyche Welfare: a system that will eliminate.

Retrieved from 'https://deadcells.gamepedia.com/Dead_Cells_Wiki?oldid=15010'
The Collector
Details
Location(s)
In his laboratory in passages, between each two biomes.

The Collector is an NPC in Dead Cells. He invites the player to give him cells and blueprints in return for experimental items and more power. Purchases from the Collector carry over through each run.

  • 1Upgrades

Upgrades[edit | edit source]

There are four types of upgrades: general improvements, Mutations, Weapons, and Skills. In addition to equipment, the player can also find blueprints for outfits, which will change their appearance. They can all be found at the Tailor.

Health Flask I must be unlocked before anything else. Anything other than general improvements are NOT listed here, as they can be found on their individual pages.

General improvements[edit | edit source]

IconNameDescriptionCell cost RequirementsNotes
Health Flask IUnlocks a health potion that can be used at any time.5Must be unlocked first.Heals 60% of your health over a few seconds. Each use removes 5 Malaise.
Health Flask IIThe health potion can be used 2 times.50Health Flask I
Health Flask IIIThe health potion can be used 3 times.150Health Flask II, unlock 10 items
Health Flask IVThe health potion can be used 4 times.300Health Flask III, unlock 25 items
Gold Reserves IPreserves up to 500 GOLD when you die.5Health Flask I
Gold Reserves IIPreserves up to 1000 GOLD when you die.35Gold Reserves I
Gold Reserves IIIPreserves up to 1500 GOLD when you die.100Gold Reserves II, unlock 8 items
Gold Reserves IVPreserves up to 2000 GOLD when you die.200Gold Reserves III, unlock 15 items
Gold Reserves VPreserves up to 2500 GOLD when you die.400Gold Reserves IV, unlock 30 itemsOnly available after finding its blueprint in the secret maze room in the Ancient Sewers. Requires the Homunculus Rune to get.[1]
Recycling IYou can transform the items you find on the ground or in chests into gold (7% of the sale price)25Health Flask I
Recycling IIYou can transform the items you find on the ground or in chests into gold (15% of the sale price)120Recycling I
Random Melee WeaponThe starting weapon is randomly drawn from those you have unlocked.65Unlock 12 items
Random Starting BowThe starting bow is randomly drawn from those you have unlocked.65Unlock 2 items
Random Starting ShieldThe starting shield is randomly drawn from those you have unlocked.65Unlock 2 items
RestockRefreshes a shop's stocks at a very reasonable price.300Unlock 20 itemsThe player can interact with a pedestal at any shop to change the items on display. Can be used 5 times per shop, with the shopkeeper's prices increasing by +40% every time it is used.
Specialist's ShowroomUnlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers.150Unlock 20 itemsMakes the Specialist's Shop spawn in Prisoners' Quarters each run, which contains a Hunter's Grenade, a Forgotten Map, and the Golden Outfit blueprint.
Hunter's MirrorUnlocks a mirror near the Scribe that may come in handy during your hunts.150Specialist's ShowroomShows a random enemy or boss that carries a blueprint you don't have yet, Will not show any items that cannot be unlocked at that difficulty, but the mirror can show you inaccessible enemies.
Merchandise CategoriesThe merchants will offer a wider range of categories.300Unlock 30 itemsFound in the Graveyard. The Architect's key (found randomly in a wall) is needed to get it.

You can now pick between 3 categories in item shops. This will force the shop to have only the items selected. (Does not affect the food shops.)

Weapon and skill shop categories can be chosen between the 3 colors: Brutality, Tactics, Survival. Basingstoke.

This can be changed in Custom Mode to work as it did prior to v1.9 which allowed the choice of different weapons (Melee, Ranged, Shields) and skills (Deployable Traps, Grenades, Miscellaneous Skills)

Advanced Forge IYou can increase the quality of an object at the forge twice instead of once.200Gold Reserves IV, unlock 40 itemsOnly accessible after defeating Conjunctivius for the sixth time.
Recycling TubesAllows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills.150Only available after you get its blueprint by defeating the Hand of the King on 1 BSC mode.

Replaces your starting equipment with a large room that holds 4 sets of starting equipment. (If you do not have a Random Starting X upgrade, you still get the basic weapon).

Dialogue[edit | edit source]

First time meeting the Collector:

  • 'Well, look who it is..'
  • 'I'm the collector, and I'm about the closest thing you'll find to decent company around here.'
  • 'Bring me the CELLS you gather from the others. In exchange, i'll procure a few useful little items for you..'
  • 'Should you stumble upon a BLUEPRINT, bring it to me and I will introduce you to some more.. experimental items.'

Notes[edit | edit source]

  • According to the Blacksmith and the Tailor's quotes, the Collector appears to have connections with them.
  • The Collector shares a similar leg structure with the Bomber enemy. Whether this is intentional or not is unknown.

References[edit | edit source]

  1. https://gfycat.com/HarshFrigidIsabellinewheatear
Retrieved from 'https://deadcells.gamepedia.com/The_Collector?oldid=23325'




broken image